Ubisoft has officially announced the development of the first-person shooter Far Cry 3, which is being developed by two studios: Ubisoft Shanghai and Ubisoft Massive.
You play the role of a character named Jason Brody, and the events will once again be transferred to a tropical island. Below is a demo of the game from E3 2011.
(There was a Flash player, but since 2020 Flash is not supported by browsers)
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Ubisoft announced shooter Far Cry 3 at E3 2011. A tropical island awaits us again. Game hero Jason Brody. The plot will depend on your actions.
Release planned for 2012 for PC, PS3 and Xbox 360. The game is being created by Ubisoft Montreal in collaboration with Ubisoft Shanghai and Ubisoft Massive
The second Far Land https://nongamstop-casinos.uk/review/madcasino/ had several big advantages.
First: the weapon was really nice to shoot. (It’s strange that no one mentioned this =\) I remember moments when I took missions only to hear 2-3 shots from a dart gun, then a grenade explosion and a burst of MP5 fire. I hope Ubisoft didn’t lose this in the third part.
Second: I don’t know about you, but I liked planning some tasks there. I kicked barrels of fuel, climbed rocks to study everything thoroughly, looked for hang gliders to capture strategically important points, and only then began to shred everyone. And if, God forbid, the enemy raises the alarm and starts shooting at me with all their guns, then I loaded up and began my quiet passage again.
Third: graphic and technological component. There is also a realistic fire model and all kinds of landscapes. How do you like the water?? I think it was implemented brilliantly.
But I would only classify the first half of the game as a disadvantage. Because in the second half there is a struggle between factions in the city, guarding a ship, a trip during a sandstorm, etc.d… Only because of this I did not regret that I found the strength in myself and decided to go through it to the end.
I would really like Ubisoft to implement these advantages in the third part, diversifying the gameplay and adding several new features.
The second part was good. A little stupid system: “Everyone is your enemy,” but overall not bad. It’s just that tons of fans were offended by the fact that this is not on a tropical island, and the hero is a sick mercenary.
Graphics are at the level of Crusis (and maybe better), and Far Cry 2 is optimized much better than it, high-quality animation, no matter what, but still non-linear. When immersed in the game, the shortcomings are not felt
I’m not focusing on the graphics, I liked the animation system with pulling bullets out of the body, knocking out jammed cartridges, etc.d. etc.n.
And explain to me why the first part is more interesting
I will miss dusty monochrome Africa..
Graphics are not the most important thing. Yes, she’s good, but I’m much more concerned about the style of the picture. In the second part, everything that surrounded you was one whole world. Nothing stood out. With the brightness of the tropics, style and consistency are much more difficult to maintain… The second part had its own, unique face among shooters. The third may not have it..
And the plot. The second part, despite the criticism, was very pleasing with the plot, if you think about it. The concept “there are no good ones, no bad ones, but no good ones at all” was observed both in the gameplay and in the plot, in which the main character killed both sides of the conflict, regarding their deaths only as business. Shades of realism..
+Music. The second part had a great soundtrack. And in the third gameplay shown, the sound was… ordinary. Boring. Although, perhaps the music simply hasn’t been written yet, and the developers simply used what was at hand.
I agree with everything. This is also one of the few modern games that is truly enjoyable to play on the maximum difficulty level. Most of the rest, when difficulty increases, begin enrage with its unmotivated difficulties (and this is the worst thing a game can cause). Far Cry 2, on the contrary, reveals its full beauty.
And in Red Dead Redemption there is a cool moment when a beaten guy is lying in front of you, and people are standing behind you, aiming at him and saying “finish him or we will.”
That’s it. Almost the entire game is like this: “Go there, kill this/destroy that. I go, destroy posts, reach the goal, and kill everyone. And still so. And one more thing. And the whole game like this." 🙁
Oh yeah. It is at the maximum difficulty level that the full potential of tactical missions is revealed.
Well, I like people… the characters are always uninteresting and boring to play, you give them cutscenes and cool characters, she’s still shit.To. “the previous part was crap, and people don’t learn from mistakes, I’m always on the wrong side, booeeeeeeeeeeeeeeeeeeeeeeee, what will happen in 5 years..
