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Far Cry 4

Kirat is a time machine that shows the player a fusion of Hindu and Buddhist beliefs, which include tantric rites. The developers tried their best and created a not ideal, but worthy continuation in the best traditions of past chapters. Let’s take a closer look at the Ubisoft Montreal result.
During the work on the project, a tremendous amount of work was done to study the mythology, architecture, culture and life of the peoples of Nepal. For example, they added Gurkhas. Legionnaires have served the British Army for 200 years. According to unverified sources, the Gurkhas could catch grenades on the fly and send them back to the hostile camp. During World War II, they distinguished themselves by raiding the Japanese in Burma. Soldiers volunteered to jump from 1 km height. They, in turn, did not even know that they would be given parachutes. The Singapore Police Force is a force of Nepalese grunts hired to protect the totalitarian city-state. The education of warriors prescribes their relationship to others. They respect people for their qualities, not for the coins in their pockets and titles.

From the very beginning, the audio https://non-uk-casinos.co.uk/review/golden-genie/ video performance offers the participant, even at an average level of difficulty, certain nuances of tactics and strategy. Now it is much more difficult to storm the enemy head-on and without proper explosive equipment your chances are 50%. It’s a slight florid factor, but the previous episode didn’t boast about it. I note that these difficulties arise only in side missions, appropriation of bell towers and fortresses. The campaign is surprisingly simple and straightforward. The opponent’s artificial intelligence was not developed. Opponents smoke and act out all the time. It’s a pleasure to play hide and seek with them, but unfortunately they don’t win with cunning, but rather with numbers and auto aiming.
Plot trips are now more serious and darker. Rivers of blood, rhododendron petals, chortens shrouded in secrets and stupas shrouded in darkness. For example, in Durgesh prison, natural madness is played out with a bloody massacre of prisoners and escape from there in a state of intoxicating frustration. The fictional world of Shangri-La, an allegory of Shambhala that is mentioned in the 1933 bestseller "Lost Horizon" by James Hilton. Without going into details, the plot is traditional. Choice gives you the appearance of freedom, but in reality it is limited and linear. I remember Hurk’s funny dialogue about Jumbo II and the main villain’s great joke about crime scene marks. Demiurges included heroes from past projects in the story. This is Longinus (Far Cry 2) and Ulysses Huntley (Far Cry 3)

Fortunately, new features have been added to the old gameplay. Let’s start with the shaman hunters. The sons of Mars from Kirat tame animals and disappear, which will increase your problems when recapturing the control point. There are more secondary tasks, the territory of the accessible map has increased. With large spaces, the corresponding transport appeared – a gyrocopter. The change of day and night dictates the rules for subjugating enemy outposts. Damage to the skins appeared, which is pleasantly surprising. You need to carefully select your weapon in order to hunt this or that animal. I’ll mention rhinoceroses in a separate line. There is no way to escape from them. The raid occurs with lightning speed and is fatal. This turn of events cools the ardor and says that it is necessary to plan forays, and not spontaneously attack anyone. There are catastrophically few innovations. Perhaps this is the main disadvantage.

Forts are the swan song and forte of Himalayan adventures. With the help of a partner or alone, you need to capture 4 opposing bastions. Note that all this is surrounded by minefields and sharp-eyed snipers, add complexity and numerous options for passing. The combination of all these rules builds a unique cooperative or single gameplay, in which any mistake is punishable by replenishing the enemy camp, shelling a helicopter and attacking artillery. Together you get even more adrenaline.
The game has a very chatty and talkative radio. The presenter is fooling around and making puns, although he repeats himself a lot. Let’s move on to the music. I would like to draw attention to the excellent unofficial compositions of Panjabi MC, The Bombay Royale, Akasha and Tim Ismag. The songs of these groups are in harmony with the world and your actions.

Ancient sages said that the smallest grain of experience acquired in Shambhala can radically change a person’s life. The creators tried very hard when creating a new part. I would like to acknowledge their work and diligence. This is a sequel in its true form.


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